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WARMACHINE @ COMIC CORNER DJ

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squee
[Ghost]
P666P
gizmoduck
Gliblit
Wayfarer
adiaze
almond
jasechew
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Post by gizmoduck Thu Dec 09, 2010 10:32 am

I want a game at 8pm! while youz guys are waiting for Squee to turn up lolz... Very Happy
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Post by adiaze Thu Dec 09, 2010 10:39 am

squee wrote:

Gliblit wrote:Come at 8pm for a fair fight! Have not fought you in a long time now, Nick too, i want a rematch!

I will be late due to dinner with mum, but I hope to be there around 9-ish, ten therebouts. It's a long drive from Bangsar to Happy Forge. Nick won't be coming as his woman has tapau'd him in advance this week; he still owes me a tie-breaker for best Khador.

It's not that far from Bangsar to Happy Forge. 15-20 minutes tops. Unless you get hit by heavy traffic at Persiaran Surian in front of Dataran Sunway.

Oh well, looks like no political Khador brawl this friday. Disappointing.

Anybody taking up the double team-up?
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Post by almond Thu Dec 09, 2010 10:46 am

I'll take double team up if it's 15 points. I'll consider 25. 35 is out of the window.
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Post by adiaze Thu Dec 09, 2010 10:52 am

so 25? I might actually be able to secure a passport for this friday. Smile

Any takers?
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Post by almond Thu Dec 09, 2010 11:20 am

I'm game. I'll be bringing my jack heavy list because jacks are fun Very Happy

Damn. I'm not sure I can finish Drago in time Sad
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Post by gizmoduck Thu Dec 09, 2010 11:22 am

Can2 25 boleh 15 pon bolehh.. I am so ketagih right now... Havent played/painted for almost a week since. Touney
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Post by adiaze Thu Dec 09, 2010 11:24 am

Done. I'm sure we can random partnering/games for friday. Nice nice.
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Post by almond Thu Dec 09, 2010 11:28 am

Yup. Got my passport for Friday night in exchange for the rest of the weekend >.>
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Post by adiaze Thu Dec 09, 2010 11:48 am

almond wrote:Yup. Got my passport for Friday night in exchange for the rest of the weekend >.>

Wait wait. You're not showing up for Sunday's Race?
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Post by almond Thu Dec 09, 2010 11:49 am

Nope. My deck is everywhere atm. So much that it won't stand up to the usual level of play that I'm used to. Need to center myself and reach Zen to make what works.
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Post by gizmoduck Thu Dec 09, 2010 11:51 am

Double team steamroller? Caster kill dah boring a bit lah.. Mari2 if jim coming
I wanna team up w him! Double menite goodness
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Post by almond Thu Dec 09, 2010 11:53 am

Let's play Killbox or Destruction! Very Happy Convergence can be fun too but I think that might take a while.
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Post by adiaze Thu Dec 09, 2010 12:09 pm

almond wrote:Nope. My deck is everywhere atm. So much that it won't stand up to the usual level of play that I'm used to. Need to center myself and reach Zen to make what works.

If deck is the only issue, i can makeshift one for you to use this sunday. Provided you give me a decklist. Shikishi also i can lend you. Razz

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Post by adiaze Thu Dec 09, 2010 12:10 pm

almond wrote:Let's play Killbox or Destruction! Very Happy Convergence can be fun too but I think that might take a while.

Jom jom. Scenario is quite interesting and should work if limit to max 25 points.
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Post by adiaze Thu Dec 09, 2010 12:10 pm

gizmoduck wrote:Double team steamroller? Caster kill dah boring a bit lah.. Mari2 if jim coming
I wanna team up w him! Double menite goodness

Damn. Where's all the Skorne and Circle love?
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Post by gizmoduck Thu Dec 09, 2010 12:36 pm

oooohh interesting, decide a scenario and then we can tailor a list for it lol!! awesome idea man. Need one more person for 2v2
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Post by almond Thu Dec 09, 2010 1:08 pm

Kill box jom. From the Steamroller rules page 19:

Special Rules

Summary: Players attempt to bring their warcaster(s) or warlock(s) forward while attempting to assassinate their opponent’s warcaster(s) or warlock(s).
Mark a 28 ̋ square area in accordance with the diagram below. This is the kill box.

Victory Conditions

Starting on the first player’s second turn, if a player ends his own turn with a friendly warcaster or warlock not within the kill box then all friendly warcasters and warlocks are immediately destroyed and cannot be healed.
If time runs out before a player has won the match via assassination victory, break the tie using only the assassination and secondary tiebreaker rules outlined in “Victory & Tiebreakers.” For the secondary tiebreaker, count only the army points within the kill box.
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Post by adiaze Thu Dec 09, 2010 1:13 pm

So no turtling, play like you've got a pair.
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Post by gizmoduck Thu Dec 09, 2010 1:23 pm

Aduihh.. this is Harbie's scenarioo.!! LOLz! ok2 I am in. 15 points? 25? I think to make it fair let's have lots of covers for the warlock to hide behind lols
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Post by adiaze Thu Dec 09, 2010 1:29 pm

25 makes more sense. 15 is just too limiting. But 15 points allows us to play fast games. So how? 15? 25? consensus?

I vote for 15. I know 25 is nice, but too many infantries.Razz
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Post by almond Thu Dec 09, 2010 1:35 pm

15 would be awesome o.o;;; People's lists are forced to be tighter because of this.

This might also force me to paint a jack out of turn in one night and seal it when I get back home from work tomorrow. Talk about tight timing! Razz See how.
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Post by gizmoduck Thu Dec 09, 2010 1:39 pm

Oh btw, we're in the wrong thread Very Happy this should be in the HF thread Very Happy shall we?
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Post by adiaze Thu Dec 09, 2010 2:38 pm

Arr.. true. Anyway, any of you guys going to ccdj this weekend?
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Post by jasechew Fri Dec 10, 2010 2:53 pm

Managed to get off work early ,
Probably dropping by CC awhile .
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Post by Gliblit Sun Dec 12, 2010 9:40 pm

Arghhh...

Two games against Jason. I have renew respect for Gorman, he is a Chiba!

And come on! I'm a DEF19 solo... how does some random MAT7 or less dude keep free striking me? High DEF route is not as stable as high ARM route... But i no want to play butcher...

Game against Gizmo is just a bad match up. Snipers against high ARM one life unit...

I need to play my list more often to learn the movements.

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