Thunderdome Format
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Thunderdome Format
Found this pretty interesting format online.
3 warcasters/warlocks??!! We definitely need to try this one day!!! Mutators also are strongly recommended.
Thunderdome
Courtesy of Lost Hemisphere
Warcaster Thunderdome is a 4-player format.
Each player’s army consists of three Warcasters/Warlocks from the same faction. Each Warcaster/Warlock choice can only ever bring one model to the table. No Halfjacks, no Keg Carrier, only one Coven member, Goreshade has no feat, etc. Yes, this makes some casters a bad choice in the format. The Warcasters are considered to share a battlegroup. The field of play is 36" on each side. Deployment zones are a 10" bubble at each corner. There is a 12" hill in the center of the board, and an 8" impassable wall extends from the center of each edge toward the center of the board. Models cannot be healed and cannot regenerate power fields in any way. Once damage is inflicted, it cannot be removed.
Warlocks use the mechanics for Focus instead of Fury– they gain their full Fury value at the start of the turn, and overcharge instead of transferring. Warcaster Thunderdome is intended to be a very fast format. While there are no timed turns per se, players should be punished with badgering and verbal abuse if they play slowly or waste time strategizing. Plan on your opponent’s turn– when it’s your go, GO!
Mutators (Optional)
At the start of the first player’s turn each round, roll a D6, and immediately execute the according mutator:
1: Immediately push each model 3" toward the center of the table (closest models first to avoid logjams).
2: Models generate two additional focus/fury this round. Immediately put two focus/fury on each model.
3: Each player selects one warcaster/warlock he controls. That model may use its feat this round without "expending” its use of the feat, even if it has already been used.
4: Upkeep spells have no effect this round (though they remain in play and can be upkept).
5: Models gain one additional initial attack this round, ignoring rate of fire.
6: LOS is restricted to 8" this round. Models cannot ignore LOS when attacking.
Last edited by Tekanan on Mon Feb 14, 2011 12:10 am; edited 1 time in total
Re: Thunderdome Format
Format is different. Does this mean that beast have no threshold/frenzy?
adiaze- Junior Warcaster
- Posts : 388
Join date : 2010-09-15
Location : Bandar Sri Damansara
Re: Thunderdome Format
The format states that "Each player’s army consists of three Warcasters/Warlocks from the same faction". This means that only warcasters/warlocks are allowed in the army (i.e. no warjacks/warbeasts, units and solos)!
Format maker mentioned that the format is unbalanced but quite fun. It's all meant for that quick 30mins left b4 shop closure and 4 players have nothing better to do. So in summary, it's a crazy game of 4 players and 12 warcasters/warlocks on the field.
Khador might seem crazy here. eButcher+pSorscha+Strakhov
Format maker mentioned that the format is unbalanced but quite fun. It's all meant for that quick 30mins left b4 shop closure and 4 players have nothing better to do. So in summary, it's a crazy game of 4 players and 12 warcasters/warlocks on the field.
Khador might seem crazy here. eButcher+pSorscha+Strakhov
Re: Thunderdome Format
blerghh.. All my casters are squishy need hide2 haha
its turtle time!
its turtle time!
gizmoduck- Junior Warcaster
- Posts : 465
Join date : 2010-08-09
Location : Kota Damansara
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