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Some MkII Tips of Note from BoLS

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Some MkII Tips of Note from BoLS Empty Some MkII Tips of Note from BoLS

Post by Wayfarer Thu Aug 12, 2010 4:25 pm

Hi guys, there's a recent article on BoLS about WM MkII. Might be of use for all of us.

Read it here:
http://www.belloflostsouls.net/2010/08/warmachine-teaching-old-dogs-new-tricks.html
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Post by Tekanan Thu Aug 12, 2010 11:36 pm

Interesting points indeed.

5.) Knockdown/Stationary Effects aren't useless due to Shake Effects:
I started WM with Sorscha and learnt that they aren't as useless as it seems quite quickly. To get more bang for your buck, try combining knockdown+stationary. It's almost as good as their warcaster getting hit by pEiryss's dart.


4.) Rough Terrain doesn't stop a Charge/Slam; Linear Obstacles do:
Don't have much problems on this here.


3.) AOEs aren't especially effective at killing infantry hordes:
I agree with this. I consider myself really lucky if I can clip 3 models from a 3" AOE. To get the most out of AOEs, you need at least the 4" AOE.


2.) Sprays are amazing:
I LOVE sprays!! I always take a Repenter if I'm playing Menoth. Sadly, not many Khador guys have spray.


1.) Attacking models based entirely on Line-of-Sight:
We've been 'abusing' this countless times already Very Happy. Should note that the article forgot to mention LoS can also be dictated by volume sizes if a straight line to a base cannot be drawn.
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Post by jasechew Thu Aug 12, 2010 11:47 pm

Well for an old man like me i would say ,
those who plays MKII are so lucky cox the rules its so much simplified compare to MKI.
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Post by squee Wed Aug 25, 2010 1:43 pm

I can't say Mk II has been a huge problem for me as I'm not exactly a tactical genius.
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Post by squee Wed Aug 25, 2010 1:44 pm

Though the improvements, tho seemingly small makes a huge difference. shake off is a lifesaver and the fact that knockdown and stationery causing effects only set up the kill on the turn itself makes things a lot more aggressive and interesting to play.
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