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Players Introduction

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evilmerlin
ravenscream
jospoon
funkeemonkee
Dodge
LordToruk
cikiauness
camlok
Zhuala
P666P
Gliblit
mir24
TheLostSheep
almond
adiaze
RAMONE
gizmoduck
Antu
saleem
thevampiredio
davidlian
paintminion
Kaede86
JINTANA
NeonUchuujin
squee
arzmi
Alvin K
Wayfarer
Tekanan
jasechew
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Post by jasechew Wed Nov 24, 2010 5:47 pm

adiaze wrote:
jasechew wrote:Is it a mix bath?
And human to human please I don't wanna go hot spring with Farrow

Human to human of course. Farrow have their hotsprings somewhere else with Mr. Carver.

Yeah wont bump into pork chops in mix bath,
Its good to have Halal hot spring .
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Post by adiaze Wed Nov 24, 2010 5:53 pm

Heh. No more comment on hotsprings. It's already off topic as it is. Smile
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Post by Tekanan Wed Nov 24, 2010 7:26 pm

Yes. Stay OT! Last thing you want is a mod coming in with a magical ps18 weaponmaster banhammer Shocked .

To answer mir24's queries from my point of view,
mir24 wrote:
1) Is it less pricey than W40K (and where can I buy the stuff)?
Generally speaking, WM/H is cheaper than WH40k/Fantasy. Some actually argue that PP is more expensive than GW stuffs (I've heard of the complains before). It all comes down to how you look at it. Do note that you need some basic stuff like paints, brushes, files, basing material, etc to do up your miniature. That should increase the cost abit more and as almond says, you will eventually get more and more minis. That is the unfortunate truth! But no worries. From our experience here, we can assure you that you spend less time assembling/painting your army and more time gaming compared to 40k. That IMO, makes it a whole lot 'cheaper'!


2) Is there a campaign/story mode where the armies grow in experience?
There is, but it's mostly fan-made. In the WM Mk.II rulebook (essentially, Warmachine 2nd ed.), there is however a short section on how to make your warjacks "grow with experience" in locally ran campaigns. FYI, there's a league planned for next year and who knows, maybe a campaign would closely follow suit?


3) I'm a fan of massed infantry (no points for guessing which army I play in W40K! ;p ) and considering the huge numbers of troops in WM/H, would it be possible to rely on troops instead of Warjacks in an army?
While PP have pushed for warjacks/warbeasts strongly in Mk.II, there are still very strong units in the game. Some warcasters/warlocks rely more on units in their army compared to warjacks/warbeasts. So yes, it is definitely possible to rely on troops. Some factions are also more troop-centric compared to others (i.e. Cryx, Merc pirates, etc). Just be careful in which warcaster you choose. Smile


4) Is the Mercenary faction any good? I love the look of some of the units but the Warjack designs aren't as impressive as the other armies...
Merc can be good, considering if you know how to play them. Unfortunately, Merc tends to be frustrating for the first few games in my opinion.


I know you have lots of questions now on which faction plays better and all. Although I do not know your sentiments, I can only suspect that you want to 'invest' in the "right" army. One that can give you plenty of fun times and also one that you'd keep till the end of times. I've been through it and even though Khador excites me, I was also juggling between Cryx and Legion when deciding my "first army". The best advice given to me was "Just go what you like and think looks great". I did, bought my Khador Battlegroup, and up till now I STILL go back to Khador and my Sorscha after experimenting with other factions.

So what was the first mini that pulled you into WM? What you like most? GO FOR IT. You'll never go wrong!
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Post by Tekanan Wed Nov 24, 2010 7:29 pm

By the way, besides Wolf's Game Shop, there's news that Comics Corner DJ is bringing in PP stocks too.
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Post by Gliblit Wed Nov 24, 2010 8:28 pm

Uh... Come this satuday la...

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Post by Wayfarer Wed Nov 24, 2010 9:15 pm

I say it's more expensive than 40k. You know why? With 40k, after your 1st (and maybe 2nd) full 1500 or 2000 army, you're so burnt out you don't want any more 40k. Some people go nuts and get 1500pts of a new army after every (re)new codex (power creep, ma!) - but that's rare people with lotsa cash.

WM/H after your 1st 15 points you want 25, then try this unit, try that solo and then on to 35 and then get other caster/lock then get some more units and then other faction and then move up to 50 pts, and then... moar!!!! See? Before you know it, you've graduated from the jasechew school of WM/H. Laughing
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Post by P666P Thu Nov 25, 2010 2:25 am

Hi guys. Figured it's about time I intro'ed myself. Name is irfan from Melaka. Am trying to start a wm/h community and it's going decently well so far. 4 players with a 5th one starting as soon as he gets his hands on some skorne. Hopefully we will be having some games at Epic Toyz Melaka soon and you guys can find the time to make it down here. Very Happy looking forward to rolling some dice with everyone.

Btw currently have the khador, Menoth and legion starter as well as some retribution. Looking to increase my elf force. Smile

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Post by jasechew Thu Nov 25, 2010 2:39 am

P666P wrote:Hi guys. Figured it's about time I intro'ed myself. Name is irfan from Melaka. Am trying to start a wm/h community and it's going decently well so far. 4 players with a 5th one starting as soon as he gets his hands on some skorne. Hopefully we will be having some games at Epic Toyz Melaka soon and you guys can find the time to make it down here. Very Happy looking forward to rolling some dice with everyone.

Btw currently have the khador, Menoth and legion starter as well as some retribution. Looking to increase my elf force. Smile

Nice one , if we go for there for holidays I be sure 2 drop by and roll some dices with u guys.
Hope u guys do well there in Melaka .
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Post by almond Thu Nov 25, 2010 9:18 am

Where are you guys exactly in Melaka? Maybe I can swing by during my monthly balik kampung to Segamat Very Happy
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Post by gizmoduck Thu Nov 25, 2010 9:48 am

Awesomee I love Melaka! ikan bakar ftw Very Happy Maybe a field trip is something to think about Very Happy WM jelajah lol
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Post by adiaze Thu Nov 25, 2010 9:52 am

Should be interesting to make a day trip carpool down for gaming there. But probably good to go down on a saturday. Go down to MMU Melaka shouldn't take more more than an hour and half.
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Post by jasechew Thu Nov 25, 2010 9:53 am

gizmoduck wrote:Awesomee I love Melaka! ikan bakar ftw Very Happy Maybe a field trip is something to think about Very Happy WM jelajah lol

Hahaha jahat la u , ppl juz started so fast wanna go bungkus ppl redi meh?
But I muz admit I like your idea but lets do it but later .
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Post by adiaze Thu Nov 25, 2010 10:01 am

jasechew wrote:
gizmoduck wrote:Awesomee I love Melaka! ikan bakar ftw Very Happy Maybe a field trip is something to think about Very Happy WM jelajah lol

Hahaha jahat la u , ppl juz started so fast wanna go bungkus ppl redi meh?
But I muz admit I like your idea but lets do it but later .

GIzmo needs an excuse to get out of the house. A trip down to Melaka with a bunch of guys helps ease the aggro. Smile
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Post by jasechew Thu Nov 25, 2010 10:05 am

I see its one of those removing fury technique la....
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Post by Tekanan Thu Nov 25, 2010 11:30 am

gizmoduck wrote:Awesomee I love Melaka! ikan bakar ftw Very Happy Maybe a field trip is something to think about Very Happy WM jelajah lol

road trips are definitely in the plans for next year! Im just keeping mum about when Razz
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Post by gizmoduck Thu Nov 25, 2010 11:34 am

jasechew wrote:I see its one of those removing fury technique la....

Probably have to pop feat to get permission... need KD for auto-hit...
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Post by almond Thu Nov 25, 2010 11:38 am

Just bring the wives along and let them loose on a shopping spree at Dataran Pahlawan or something Razz Then at night belanja them ikan bakar. They'll love us forever and we get a lot of game time :3 Win-win!
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Post by adiaze Thu Nov 25, 2010 11:39 am

almond wrote:Just bring the wives along and let them loose on a shopping spree at Dataran Pahlawan or something Razz Then at night belanja them ikan bakar. They'll love us forever and we get a lot of game time :3 Win-win!

Your wife is partial gamer. Can't say the same for the rest of the other wives. Razz
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Post by gizmoduck Thu Nov 25, 2010 11:43 am

From experience, I can safely say bringing wives along and trying to get them to do their thing is ALWAYS ALWAYS a bad idea. I am seriously.
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Post by squee Thu Nov 25, 2010 11:58 am

mir24 wrote:
3) I'm a fan of massed infantry (no points for guessing which army I play in W40K! ;p ) and considering the huge numbers of troops in WM/H, would it be possible to rely on troops instead of Warjacks in an army?

Sure; there are lots of good, solid infantry options who are either rock solid or just overrun you with sheer numbers.

Example:
Khador 25 points

BATTLEGROUP:
Irusk (Warcaster; control specialist and leader of men)
Berserker Heavy Warjack (Cheap heavy warjack; slightly crazy and prone to exploding).

SQUAD 1:
10 Winter Guardsmen (Cannon fodder armed with small cannons!)
Winter guard officer and standard bearer Unit Attachment
3 Rocketeer Weapon attachments (explosives for killing enemy infantry)

SQUAD 2
10 Winter Guardsmen
(More cannon fodder; no add-ons as this squad's job is to take hits on the way in.)

OTHER SUPPORT:
Kovnik Jozev Grigorovich (character; he's a kind of propaganda specialist who shouts stuff to boost guard units)
4 Widowmakers (Elite Snipers; ideal for whittling down big hordes or chipping away at multi-life models)
Widowmaker Marksman (Sniper hero; makes his buddies able to reposition when they kill something.)

mir24 wrote:
4) Is the Mercenary faction any good? I love the look of some of the units but the Warjack designs aren't as impressive as the other armies...

Mercenary armies are certainly entertaining; competitively they can be difficult due to having less synergy than proper faction armies, but you'll find that with a bit of foresight and planning the Steelhead mercenary forces and the Dwarves of Rhul can run like a well-oiled machine.
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Post by squee Thu Nov 25, 2010 12:21 pm

Mobs by faction:

Khador:
1.) Winter Guard (lightly armored, footslogging grunts carrying small portable cannons that are supposed to be blunderbusses)
2.) Iron Fangs (Well drilled formations of armored spearmen whose pikes are tipped with deadly shaped explosives)

Cygnar:
1.) Sword Knights
(An ancient order of knights trained to dismantle jacks plate from piston)
2.) Trenchers
(They dig holes, they make smoke screens and have solid reliable rifles. One of the most iconic troops of Warmachine)

Cryx:
1.) Mechanithralls (steam-powered cyborg zombies!)
2.) Bane Thralls (heavily armored, near impossible to hit at range and possessing an aura that saps armor)

Protectorate of Menoth
1.) Zealots (Angry mobs with molotovs)
2.) Exemplar Knights (Crusading knights who become stronger with each casualty)
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Post by jasechew Thu Nov 25, 2010 2:13 pm

Wayfarer wrote:I say it's more expensive than 40k. You know why? With 40k, after your 1st (and maybe 2nd) full 1500 or 2000 army, you're so burnt out you don't want any more 40k. Some people go nuts and get 1500pts of a new army after every (re)new codex (power creep, ma!) - but that's rare people with lotsa cash.

WM/H after your 1st 15 points you want 25, then try this unit, try that solo and then on to 35 and then get other caster/lock then get some more units and then other faction and then move up to 50 pts, and then... moar!!!! See? Before you know it, you've graduated from the jasechew school of WM/H. Laughing

Well in few years time I believe all those 1500p or 2000p armies is TRASH .
Meanwhile Warmachine is different when I 1st started 5 years ago with a starter I bought still usable and still kicks ass till today.

Wow haha I own a school now have I? Its all bout personal resistance this I see it happens in all the games I see ppl with multiple 40K 2000p armies before , ppl with foil and non foil of the same magic decks ?

But I would say I only do it coz I can .
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Post by jasechew Thu Nov 25, 2010 2:24 pm

squee wrote:Mobs by faction:

Khador:
1.) Winter Guard (lightly armored, footslogging grunts carrying small portable cannons that are supposed to be blunderbusses)
2.) Iron Fangs (Well drilled formations of armored spearmen whose pikes are tipped with deadly shaped explosives)

Cygnar:
1.) Sword Knights
(An ancient order of knights trained to dismantle jacks plate from piston)
2.) Trenchers
(They dig holes, they make smoke screens and have solid reliable rifles. One of the most iconic troops of Warmachine)

Cryx:
1.) Mechanithralls (steam-powered cyborg zombies!)
2.) Bane Thralls (heavily armored, near impossible to hit at range and possessing an aura that saps armor)

Protectorate of Menoth
1.) Zealots (Angry mobs with molotovs)
2.) Exemplar Knights (Crusading knights who become stronger with each casualty)


So knowledgeable.

Well for newbies at the end I would say no need to get confused by this list juz play what u feels like playing.

Start from a faction from there u put a starting point and decide what u want.
Don't concern on what other faction does until u face it on battlefield. In this game every faction sure got broken stuff and nice models there is no way u can buy them all.

Guys try not to confuse ppl our with ur "knowledge"
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Post by squee Thu Nov 25, 2010 2:35 pm

A good point; I think the excitement of adding another newbie got to me brain.

Squee! ^_^
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Post by adiaze Thu Nov 25, 2010 2:37 pm

In my opinion, rather than telling them exactly what sort of caster / units / warjacksbeast that you can field, it's better to approach them from the story side. Usually storyside makes a better understanding to the overall 'theme' of a faction. Like many games before this, eventually all factions will have access to the most of the functions anyway.

It's about story. Are you good guys with nice blue trenchcoat army? Fanatical Religionist? So called russian? Evil corrupted psycho cyborg? That's the best way to capture the newbie.
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